IdTech Engine

IdTech Engine Games

id Software had developed pseudo 3D engines for several games before Quake. Each engine had progressively more advanced pseudo 3D technology. Two notable examples are the Wolfenstein 3D engine and the Doom engine, which are often claimed to be id Tech 0 and 1, respectively.
# Year Title Engine Developer
Originally known as the "Quake engine", it was originally written to power 1996's Quake. It featured true 3D real-time graphics via software rendering and is the first id Software engine to use the client–server model and a virtual machine for game code written in QuakeC. 3D model animations lack interpolation, appearing choppy and uneven. The source code was released on 21 December 1999 under GPL-2.0-or-later.